Playing video games does not make for better visual attention skills

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Murphy, Karen
Spencer, Amy
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2009
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656917 bytes

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Abstract

The current study aimed to replicate and extend the findings of Green and Bavelier (2003) which showed video game players (VGPs) to have superior temporal attention, spatial distribution of attention and enhanced attentional capacity compared to non-video game players (NVGPs). Sixty-five males aged 17 to 25 years completed an Attentional Blink task (temporal attention), a Useful Field of View task (spatial distribution of attention), an Inattentional Blindness task (attentional capacity) and a Repetition Blindness task (attentional processing ability). It was expected that VGPs due to their superior attentional skills would perform better on all tasks than the NVGPs. Results for all tasks replicated the standard effects. VGPs were found to perform better than NVGPs in the Attentional Blink task only at the shortest target interval. There were no other group differences for any task suggesting a limited role for video game playing in the modification of visual attention.

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Journal of Articles in Support of the Null Hypothesis

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6

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1

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© 2009 Reysen Group. The attached file is reproduced here in accordance with the copyright policy of the publisher. Please refer to the journal's website for access to the definitive, published version.

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Psychology

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