Narrative Causal Impetus: Situational Governance in Game of Thrones
File version
Accepted Manuscript (AM)
Author(s)
Griffith University Author(s)
Primary Supervisor
Other Supervisors
Editor(s)
Date
Size
File type(s)
Location
Milwaukee, Wisconsin
License
Abstract
As a story unfolds, it constructs a depiction of events, and at the same time, it also builds conceptual structure at a higher, interpretive level. This higher-level structure provides the terms for understanding the unfolding story, indicating what kinds of features and consequences characterize it – a story ontology. The process by which a tale constructs a story ontology is not straightforward, and in many ways is just as complex as the action at the event level. It involves an interaction between inferred situations and contexts, each with their own networks of terms and structures, which jostle for dominance. I refer to this interaction as governance. In this work, I demonstrate an example of governance at both levels, using a scene from the series Game of Thrones. When the interpretive terms of a story emerge, an understanding of what kinds of events might come next – the possible causal implications – are also conveyed, even if they are unexpected.
Journal Title
Conference Title
Seventh Intelligent Narrative Technologies Workshop
Book Title
Edition
Volume
Issue
Thesis Type
Degree Program
School
Publisher link
DOI
Patent number
Funder(s)
Grant identifier(s)
Rights Statement
Rights Statement
© 2014 AAAI Press. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version.
Item Access Status
Note
Access the data
Related item(s)
Subject
Creative writing (incl. scriptwriting)
Knowledge representation and reasoning
Cognition
Persistent link to this record
Citation
Cardier, B, Narrative Causal Impetus: Situational Governance in Game of Thrones, 2014