Massively Scalable Learning: Principles of Serious Game Scalability
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Wen, Lian
Tichon, Jennifer
Bai, Guangdong
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Abstract
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected set of priorities as a research paradigm: Massively Scalable Learning (MSL), and delineate what kinds of domains would benefit most from MSL, summarise its specific cognitive, motivational, and practical components, and detail the factors and mechanisms that determine if MSL is relevant and effective. Existing research is examined, evaluating common educational tools and game features such as virtual tutors for their applicability to MSL, to extract some initial guidelines and principles for MSL for practitioners of serious game design, and identify the key knowledge gaps where future research needs to focus in this neglected but important area.
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Journal of Interactive Learning Research
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32
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2
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© AACE 2021. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Reprinted from the Massively Scalable Learning: Principles of Serious Game Scalability and April 2021 with permission of AACE (http://www.aace.org).
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Other Education
Graphics, augmented reality and games
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Tornqvist, D; Wen, L; Tichon, J; Bai, G, Massively Scalable Learning: Principles of Serious Game Scalability, Journal of Interactive Learning Research, 2021, 32 (2), pp. 99-124