Digital games: Creating new opportunities for mathematics learning

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Jorgensen, Robyn
Lowrie, Tom
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Julie Clark, Barry Kissane, Judith Mousley, Toby Spencer & Steve Thorton

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2011
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843714 bytes

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Alice Springs, Australia

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Abstract

Drawing on the work of James Gee in literacy, we apply his contemporary approach to not only the knowledge systems of mathematics but also the processes by which school mathematics can be learned through the digital games environment. Using a number of games, and young people working these games, we propose that there are novel ways to learn not only many of the concepts that are integral to school mathematics, but such concepts can be learned in ways that are deep. The games environment offers an engaging environment that is substantially different from that experienced in formal school settings. We suggest that many of the principles that underpin the games environment may create new opportunities for teaching and learning that will (re)engage learners and learning of school mathematics.

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Mathematics: Traditions and [New] Practices: Proceedings of the AAMT-MERGA conference

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© 2011 MERGA. The attached file is posted here with permission of the copyright owner for your personal use only. No further distribution permitted. For information about this conference please refer to the publisher’s website or contact the authors.

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Mathematics and Numeracy Curriculum and Pedagogy

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