E-simulations for the purpose of training forensic (investigative) interviewers

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Guadagno, Belinda
Powell, Martine
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Holt, Dale

Segrave, Stephen

Cybulski, Jacob

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2011
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Abstract

One of the most critical issues facing investigative organisations is how best to administer effective practice opportunities in investigative interviewing on a global scale. Interviewer evaluation research across the world has highlighted inadequacies in the adherence to and maintenance of best-practice interview approaches, and insufficient opportunities for practice and feedback are the major reasons attributed by experts for poor interviewer competency. “Unreal Interviewing: Virtual Forensic Interviewing of a Child” (an e-simulation created at Deakin University, Australia) was developed as a way to ‘expand the reach’ of trainers in the investigative interviewing area. The simulation enables trainers to provide ongoing professional development for forensic interviewers in dispersed work environments, without the financial burden on organisations of extracting large numbers of professionals from the workplace to the classroom. This chapter provides readers with: an overview of the key stages involved in the development of Unreal Interviewing and the education and technical decisions that needed to be made; and a review of the application of “Unreal Interviewing” in the training and continuing professional development of trainees in their workplace.

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Professional Education Using E-Simulations: Benefits of Blended Learning Design

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Forensic Psychology

Business & Economics

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Guadagno, B; Powell, M, E-simulations for the purpose of training forensic (investigative) interviewers, Professional Education Using E-Simulations: Benefits of Blended Learning Design, 2011, pp. 71-86

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