An Enhanced Generic Automated Marking Environment: GAME-2

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Author(s)
Matloobi, Roozbeh
Blumenstein, Michael
Green, Steven
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Michael E. Auer and Abdullah Al-Zoubi

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2007
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88121 bytes

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Amman, Jordan

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Abstract

In this paper we describe an extension of the Generic Automated Marking Environment (GAME-2) and provide an analysis of its performance in assessing student programming projects. GAME-2 has been designed to automatically assess programming exercises written in C, C++ and JAVA languages based on a number of factors including meaningful comments, the structure of functions and the detection and correction of compile-time errors. The assessment is marked based on these metrics using heuristic and fuzzy rules. In this research, GAME-2 has been tested on a number of student programming exercises and assignments. The system has attained encouraging result as compared to a human marker

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Proceedings of the International Conference on Interactive Mobile and Computer-aided Learning

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© The Author(s) 2007. The attached file is posted here with permission of the copyright owners for your personal use only. No further distribution permitted. For information about this conference please refer to the publisher's website or contact the authors.

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